PC-Engine adaptation of the Megadrive homebrew of the same name. The game is closer to the AE version than the normal one.
I was bored during the 2nd containment, so i decided to learn how to code with HuC. It started as a HuCard game, but ultimately I switched to Super CD-ROM².
Note : it is a Super CD-ROM² game, you need the System Card 3.0 to make it run.
Special thanks to Touko
The premise is a very simple. Each level is a single screen with differents tiles. You need to remove all breakable tiles to fulfill a level.
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Breakable tile disappears when passing by |
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Leads you directly to the next tile on the right. You are pushed back when coming from the opposite direction |
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Leads you directly to the next tile on the left. You are pushed back when coming from the opposite direction |
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Leads you directly to the next tile upward. You are pushed back when coming from the opposite direction |
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Leads you directly to the next tile downward. You are pushed back when coming from the opposite direction |
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You can only get on it from top or bottom. It blocks your way when coming from left or right |
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You can only get on it from left or right. It blocks your way when coming from top or bottom |
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Fixed tile can be stepped multiple times |
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Mine explodes when you step on it, it can passed by or you can stay on it for a short moment |
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Teleporter sends you directly to the next one |
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